Mana Actions

Description
Secondary actions used by pressing or holding (depending on the action) the Mana button.

To perform, Mana is required, and can be collected via Mana Gems or Friction.

Generally provides a method of offense (either direct or indirect), and also often associated with player-controlled Planeshifts.

Not available for use during Demonic Shift.

Eryth Millfall
Name: Fortune Wheel Nature: Attack / Planeshift Cost: 33 Mana per use Planeshift: On contact Damages: Yes Piercing: Yes

Notes:
 * Throws a Celtic cross that causes damage and planeshift on contact.
 * When it hits an enemy, it slows and travels through them, continuing to cause damage as it does.

Mana Action 1 (RiG x1x)
Name: Daath Whisper Nature: Planeshift Cost: 25 Mana to initiate, drains constantly while active Planeshift: When active Damages: Yes* Piercing: N/A Speed: ±0 (6 with average Shot)

Notes:
 * When active, three white beams circle Earl; these cause minor damage to enemies on contact.

Mana Action 2 (RiG x2x)
Name: Derringer Nature: Attack / Planeshift Cost: 33 Mana per use Planeshift: On contact Damages: Yes Piercing: No Speed: -1 (5 with average Shot)

Notes:
 * Places a yellow miniaturised Earl, which shoots direclty forward for a short time.
 * Multiple Derringer can be used in succession (provided the Mana), stacking their damage output during the same period of Planeshift to overcome the area time loss.

Mana Action 3 (RiG x3x)
Name: Rising Sword Nature: Attack Cost: 33 Mana to initiate, drains quickly while active Planeshift: No Damages: Yes Piercing: Yes Speed: +1 (7 with average Shot)

Notes:
 * Fires a large piercing laser to cause instant damage.
 * Creates the fastest character in the game when used with any Shot other than Star Fire.

Mana Action 4 (RiG x4x)
Name: Hell Spike Nature: Attack Cost: 99 Mana Planeshift: No Damages: Yes Piercing: N/A Speed: ±0 (6 with average Shot)

Notes:
 * Has a very short range; needs to be used at near point blank.
 * Causes the most damage per use and per 99 Mana of all direct-attack Mana actions.

Elixirel
Name: Daath Wind (as stated in GundeadliGne and Hitogata Happa) Nature: Planeshift Cost: 25 Mana to initiate, drains constantly while active Planeshift: When active Damages: No Piercing: N/A

Notes:
 * When active, Elixirel's Shot gains damage and size.
 * When active, Elixirel's Rapid Shot gains damage and becomes piercing.
 * Unlike Earl's Daath Whisper, does not include short-range damage beams. Due to this, Elixirel is given a special method of attack to use against Argenteum Astrum.