Defeat Bonus

Description
Upon defeat, many named enemies provide points. This bonus is variable and calculated by:


 * Phase Level x ( Enemy Bullets + 1 ) x (Named enemy modifier)

Phase Level describes the phase level at the moment of defeat. The increase from the defeat of a named enemy is not included, and should the defeat cause a Life Extend to raise/lower the phase level, that will not be included.

The number of enemy bullets on-screen is counted at the time of defeat, up to a maximum of 16. This is displayed by yellow (red for 16) multiplier icons over those bullets at the moment of defeat (these numbers also appear for named enemies that do not provide a defeat bonus).

The named enemy modifier is preset for each named enemy in the game.

Some enemies do not provide defeat bonuses. These are generally the final ("boss") enemies of each area (which includes Elixirel Kaether even when Elixirel Daath is fought) and the matrix masters.